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	<title>Comments on: Gaming: The Nintendo Wii in a science classroom</title>
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	<description>..........yet to master 1.0</description>
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		<title>By: Bill Genereux</title>
		<link>http://westy.edublogs.org/2008/08/17/gaming/comment-page-1/#comment-13</link>
		<dc:creator>Bill Genereux</dc:creator>
		<pubDate>Sat, 23 Aug 2008 03:28:48 +0000</pubDate>
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		<description>The wiimote whiteboard project (http://www.cs.cmu.edu/~johnny/projects/wii/) is an amazing piece of work. I saw this demonstrated this summer. A little more digging and I discovered the Java API (http://www.wiili.org/WiiremoteJ) for programming with the wii remote. I&#039;m planning to have my students do some programming with the wii remote this year. It would be a great project for physics students since you can measure input from the accelerometer sensors. Any students interested in game design should be learning to program physics simulations. I&#039;m really excited about the potential that exists with the Wii.</description>
		<content:encoded><![CDATA[<p>The wiimote whiteboard project (<a href="http://www.cs.cmu.edu/~johnny/projects/wii/" rel="nofollow">http://www.cs.cmu.edu/~johnny/projects/wii/</a>) is an amazing piece of work. I saw this demonstrated this summer. A little more digging and I discovered the Java API (<a href="http://www.wiili.org/WiiremoteJ" rel="nofollow">http://www.wiili.org/WiiremoteJ</a>) for programming with the wii remote. I&#8217;m planning to have my students do some programming with the wii remote this year. It would be a great project for physics students since you can measure input from the accelerometer sensors. Any students interested in game design should be learning to program physics simulations. I&#8217;m really excited about the potential that exists with the Wii.</p>
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